The standard fare reigns: stamina points (five pips), dodge, parry, and combo attacks delivered in a tasteful isometric angle. We’re not here for story, though how does it play? Curse of the Dead Gods controls immaculately. This mood is primarily driven by the sounds and visuals, which can certainly be a medium for storytelling, but literally speaking, Curse of the Dead Gods has little in the way of narrative except for enemy bios. The general atmosphere is somewhere between Darkest Dungeon and Hades, an odd melding of the two titles. With little in terms of storytelling, players work their way to the tippy top, where the biggest, baddest mean guy intuitively rests, waiting to be killed. Curse of the Dead Gods is one such example of this attempt to cash in on the hybrid, but with sterling examples in recent years flooding the market, can it differentiate itself from the pack? With Hades in contention for Game of the Year awards alongside mammoth titles like Final Fantasy VII Remake, clearly developers and fans have fallen in love with procedural generation, randomness, and frenetic combat. The action RPG/roguelite hybrid genre trucks on with no sign of stopping.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |